Did you know that Merge released their Cube in stores today? Take notice because this company is taking Augmented and Virtual Reality to the playground with fun, interactive games. Our chat will spotlight some fun ways to "play" with the Cube in #ARVRinEDU this evening.
One of the things I enjoy most about the Merge Cube is the option to become a developer and create your own experiences. As our students begin to think about job skills, the growth in Augmented, Virtual and Mixed Reality technologies highlight the need for coding skills.
Some of the things to keep an eye on is their new Moonshot Controller that is going to be released in the near future, their amazing viewer (AR, VR & MR), and the new Cube apps being released.
Looking at some of the demo apps, I was blown away with the option to view a skull, play music, view a mini world and more all in the palm of my hand. We finally have Merge VR in the App Store with new games! Check out some of them below. Get access to more Merge Cube apps at Miniverse.
I had the opportunity to attend, share, and connect at the recent ISTE (International Society of Technology Education) conference in San Antonio, Texas. The event is like none other, so to recap the experience and compare notes with peers, I've recapped my full conference experience: Sessions that I shared, events I attended, and great interactions I had during the conference.
Discussions w/ISTE on Student Voice
Before the conference began, I took advantage of the gathering of like-minded people to catch up with some of the amazing ISTE folks to talk about Augmented and Virtual Reality in education. I enjoyed chatting with these ladies and learned ISTE shares our interest and enthusiasm for empowering our students. It was refreshing to hear that #stuvoice (student voice) is going to continue to grow and thrive in our future classrooms.
Interested in learning more? Check out the discussion captured via Facebook Live.
Capturing Expectations + 360s
I was also able to take a few moments to capture these 360 images (below) that bring the popular #NotAtISTE experience to a new level.
I also “captured” my personal thoughts about the upcoming conference via a Periscope. This can be a great activity to set personal expectations and get in the right mindset for a conference - try it sometime!
--------------------CONFERENCE KICKOFF --------------------
If you’re not familiar with them, the ISTE Ignite sessions feature various presenters with only five minutes each to share their passions—take my word for it, it is intense.
The lineup of speakers were incredible, and I was pumped to share From AR & VR to MR: Mixed Reality in EDU (view my slides). While preparing to go on stage, the behind the scene interactions were filled with fear, enthusiasm, and more fear. The common theme of “what did we sign up for” was mixed with “I'm so honored to be here”.
This wasn’t my first Ignite. I also shared last year at ISTE in Colorado, but the format continues to challenge me to grow and stretch as a professional. I learn more about my weaknesses in those 5 minutes than I do all year long, but I can't argue that it's worth every minute!
To give you an idea of what it’s like, here’s the view from the stage after the session below. Click and drag around in the image below to view it in 360.
I was excited to connect with many of my Twitter friends in person for the first time, including EdChange Global, #GlobalMakerDay, Edumatch, Vedchat, DigCitSummit, Hoonuit, and #ARVRinEDU friends!
Global Collaboration Poster Session: EdChange Global & Global Maker Day
#ECG2017, or EdChange Global and #GlobalMakerDay are passions of mine, and I was honored to share both with ISTE attendees via poster session. If you weren’t able to join me at the conference, I encourage you to get a first hand look joining #ECG2017 (formerly Edcamp Global) later this month, as well as #GlobalMakerDay in October! Both events are completely virtual and completely FREE.
Playing with Game Maker
After an incredible day of connecting on Sunday, I had the chance to “play” in my Game Maker session. While the attendees didn't quite know what they were in for, we had a great time creating a game during the session. We were challenged to constantly modify our plans and work as a team—a great reminder that growth should be a regular part of our vocabulary.
Take a “behind the scenes” look at my Game Maker session with this recording via Periscope, or check out my presentation slidedeck.
I had a chance to connect face-to-face with my #ARVRinEDU friends on the future of Augmented Reality, Virtual Reality & Mixed Reality in education. If you’re interested in learning more about this fun group, check out Michael Fricano II’s 360* capture of our chat via Periscope.
ISTE Award Luncheon
I was honored to attend the ISTE awards lunch and witnessed Rachelle Dene Poth, Kim Lane, Fran Siracusa, and other amazing education leaders be awarded for being AWESOME! The highlight of the lunch, for me, was watching Sarah Thomas get recognized for a much deserved award, Making IT Happen. Check out the Periscope of her face and response to the award below and view some pictures from the lunch!
Exhibit Hall Fun
I found time in the intense schedule to make it to the vendor hall, and explored a variety of tools. One of my highlight stops was Microsoft Hololens with Lifeliqe. If you're wondering what edtech passion looks like, check out this Facebook Live by Lifeliqe—I'm excited about our current technology, but our future classrooms using mixed reality is a game changer. I couldn't get enough, and am beyond excited to see more Mixed Reality coming into our classrooms.
If you missed it, Atomic Learning is now Hoonuit. The booth shared the new logo and included both the Professional Development and Data offerings. I’m so honored to be part of the Hoonuit team and work with all our incredible Learning Ambassadors!
ISTE Global PLN Scavenger Hunt
I literally ran from the vendor hall to the PLN lounge only to find a massive crowd ready for the ISTE Global PLN Scavenger Hunt. Tara Linney and Amanda Rogers did a great job of putting together the questions, challenges, and activities for the evening, and I had a blast watching the teams search through San Antonio finally meeting us all in the last location, Rio Rio.
ISTE PLN Breakfast
The day started early with the ISTE PLN breakfast where I was able to see many people recognized for their investment into education. I’m blown away with the talent represented at the conference.
Hoonuit Learning Ambassador Brunch
Following the breakfast, I was able to spend time with the Hoonuit Learning Ambassadors at brunch. This group is always full of energy, and a favorite to meet with. Ambassadors were able to join in discussions with the Hoonuit (formerly Atomic Learning) leadership team, including Paul Hesser, CEO; Clay Anderson, CFO; and Andrea Gronberg, VP of Marketing. Thanks to the all the amazing Ambassadors who were able to join us. Special thanks to Claudio Zavala who provided the photo. View the 360 image below.
Another session I was excited to present, was the BYOD session Augmented and Virtual Reality Playground. The session consisted of several resources that included some Mixed Reality tools, including a MSQRD (Masquerade) featuring volunteer Kathy Schrock as Red of Angry Birds. You can access the full presentation here, as well as viewing Schrock’s video by clicking the image.
EdChange Global Session
Taking off my presenter hat, I attended Deb Atchison's session on EdChange Global, in which she and Matthew Lincheck shared their passions for global collaboration. The next event is coming July 28-29, and you can register here.
Virtual Reality TCEA Poster Session
I had the opportunity to share more of my passion for Augmented, Virtual and Mixed Reality at the TCEA poster session with Trixi DeRosa-Davis. We had the MergeVR Holocube out for others to play and even had the Zapbox Mini Golf setup but I’m waiting for my “official” controller to play. Check out this Periscope of the experience.
The last event of the evening was hanging out with Flipgrid Ambassadors. Many of Hoonuit’s Ambassadors are also Flipgrid Ambassadors, and our #ManintheStreet Claudio Zavala and #KidintheStreet Curran were at ISTE using Flipgrid to ask what attendees have learned for #Hoonuit. Check out the responses here.
-------------------WEDNESDAY WRAP-UP ---------------------
Global PLN Playground
The last day of ISTE is still somewhat of a blur. I was able to help run the Global PLN playground and bring in incredible people to share resources for our educators and classrooms. I recorded a Periscope during one of the hours and you can watch it here.
Just a few of the sessions included:
ISTE 2017 was an amazing experience, and I look forward to next year’s conference. I can’t wait to connect with more educators on these exciting edtech topics at #ISTE18!
I also would like to do a special shout out to @DebAtchison and @DDicksonEdTech for all their help at the conference.
If you have any questions or would like to connect with me further, reach me on Twitter at @JaimeDonally.
As our classrooms move from experiencing Augmented and Virtual Reality to creating these resources, what tools does your classroom incorporate?
Some of my favorite creation tools in Augmented Reality are MSQRD, ArCraft, Traces and StoryFab. A few of my "go-to" tools in Virtual Reality are Google Streetview, Bubbli, RoundMe and CoSpaces. If you don't know about these tools, you're missing out.
Check out all these resources and more linked in the following images below.
AR you ready for the future of education? Get ready, get set, go...explore new Augmented Reality apps that are breaking the boundaries in technology and connecting fun with individual learning experiences. Augmented Reality has burst into our classrooms to take learning from watching to exploring and interacting.
I've listed several AR apps to get your students CREATING AUGMENTED REALITY. Additional resources to implement this technology can be found in this Symbaloo webmix of apps! Don't forget to join the #ARVRinEDU Twitter chat every Wednesday evening to chat about AR, VR and MR resources.
I'm thrilled to share on various topics at #ISTE17! If you are attending the conference, let's connect. You'll find the sessions I'm presenting above and I'll be part of the 3D PLN and Global PLN activities. Don't hesitate to reach out on Twitter by using @JaimeDonally and I look forward to meeting you at the ISTE conference this month.
Last week was a whirlwind of edtech fun as presenters from around the country shared tools to inspire technology use in the classroom. I had the privilege of sharing at 4 workshops, 3 sessions and 1 poster presentation on various technology resources. It goes without stating that my passion for Augmented and Virtual Reality were my highlights.
Use the resources I created below to modify for your lessons and/or professional development. My hope is that these resources bring creative ways to use technology in our classrooms.
Codewars with Sphero
Main presenter - Holly Curry
This session was an incredibly active time as we played, created, and played some more. I created this Google Slide presentation to build your own obstacle course...with a twist. Holly created more resources on this Spark page.
View these Periscopes from the workshop by selecting the images below. Continue to learn coding in this module here.
The Power of Virtual
In this session, we had time to explore and create virtual reality experiences. As you see in this image, it was a personalized learning experience and everyone walked away with a different way to implement these tools. Get the Google Slide presentation here. I've created a VR module to continue the learning here.
3D Printing & 3D Pens
In all honesty, this workshop was on a topic that I had the least experience. The initial session was submitted to share how a school district was able to implement 3D printing and 3D pens, however, when the principal from the campus was unable to attend, I created an alternative plan. Through the talented Matthew Lincheck and Joy Schwartz, the session turned out to be fantastic!
Get the presentation here and check out these pictures by attendees below. Special thanks to STEMfinity for the free 3D pens for the attendees to try out! Want more creation resources? Get access to this module I created for students as digital creators.
AR Apps on an iPad
In this short iPad Academy session, my goal was to light a fire in these educators to bring more Augmented Reality resources back to their district. While AR apps are generally limited to a select few at conferences, I try to share resources that aren’t typically found such as EON Experience and Traces. View the image below from the session using Bugs 3D. Get the presentation here and have access to more resources in this module.
Learning Ambassador Dinner
To say that we had a good time at the Learning Ambassador dinner at Moonshine is an understatement. It was an honor to meet with these incredible folks and I can’t wait to connect with them again at ISTE. If you’d like to learn about joining the Learning Ambassador program with Atomic Learning, get more information here.
Google in 360
Sharing the tools the Google tools to view and create 360 experiences was a short but successful session. The resources were discussed and demonstrated while offering the opportunity to get additional resources on this flyer. Some of the tools shared were Google Spotlight Stories, Google Streetview, Google Cardboard Camera, YouTube 360 Playlist and the Google Camera Loan program. You can view the 360 from our session in RoundMe.
AR VR Playground
While sharing augmented and virtual reality in short sessions is a way to get some resources out quickly, the workshops allowed the experience to be experienced in a much deeper capacity. This workshop was co-presented with Matt Lincheck and we were able to experience ZapBox which was shared for the VERY FIRST TIME! If you’re wondering what the hype is all about, check out Zappar’s Kickstarter campaign and join the party. In addition to ZapBox, we were able to explore several AR & VR apps for the classroom in stations. The attendees worked together in groups to view these resources and discuss how these tools can be applied in the classroom. Check out the presentation here. On the bottom, you'll see the new ZapBox app that isn’t available to the public quite yet, but you’ll want to get ready for the release by this summer.
Social Media & Live Video Chats Poster Session
I had the opportunity to share upcoming virtual, global events for our classrooms: #ECGC17 & #GlobalMakerDay. Both of these events allow global connections to build your PLN, collaborate with others classrooms around the world and provide authentic conversations. Get ready for #ECGC17 (EdChange Global Classrooms) coming up on February 28th! Want more learning opportunity? Get access to this module I created.
Special Gift for Mady
I had the honor of joining Joy Schwartz as she presented 2 items that were 3D printed by her students and given to an incredible young lady. Last November, I was overwhelmed by the talents and passion her students shared at #GlobalMakerDay and to see their talents used to help others showed the “give back” culture that every classroom should have. Joy's students not only design and 3D print prosthetic limbs for students around the world, but her class decided that a matching American Girl doll would be an appropriate gift for the occasion. Mady was full of life as she danced around, flipped around in cart wheels and held tight to her first American Girl doll that is JUST LIKE HER. There was no question that this evening was the highlight of my trip, and one experience that I will never forget. View the Periscope here and see the incredible images below from that night. In addition, KVUE was able to capture this special time and you can watch it here.
After an hour of amazing game creations, problem solving, and some wild 5 minute countdowns, the session was nearly ready to wrap up. I was amazed at the creativity each team displayed and how quickly they were able to adjust and modify their games as difficult challenges were presented. The finale of the session was the introduction of Bloxels! We worked on creating characters, building a quick video game and decorating the game to fit any curriculum. Check out the Game Maker presentation and the short Periscope of the session.
What's next? I'm excited to share more sessions at #ISTE17 this summer in San Antonio. JOIN ME!
Want to go to ISTE this summer? Check out this opportunity for a free registration and a travel stipend. If you win and tag a Learning Ambassador, they also get free registration! Get more info about the contest here.
VR IN THE CLASSROOM
When I first experienced virtual reality, I didn't make it's connection to education. The idea that we could "play games" in the classroom with virtual reality seemed to offer little to no educational value. After experiencing the VR apps available last year, I completely changed the way that this technology could and should be used in the classroom.
When putting on my Google Cardboard and looking around, I immediately began imagining how this experience could break our kids out of the classroom scenery, and dive into their lessons (literally).
Eventually, I was overwhelmed by the many 360 videos on YouTube as I immersed myself into the experience. Not only was I watching what I wanted to watch, I could watch the same video multiple times and have a completely different experience each time. Pausing the video only brought about more disbelief as the experience was frozen in time but I could still look around.
Understanding several cameras wrapped in a circle pointing outward and stitched together made sense, however, my lack of knowledge in app development is much more fuzzy. Regardless of the way this technology was designed, this resource is growing and should be seriously evaluated. FYI, this list could be updated daily as new VR apps for EDU keep coming. If you want to stay in the loop with current VR apps, join this Google+ Community - VR in Education.
MY TOP VR CLASSROOM APPS...FOR NOW
If you are looking for panoramic photos to come to life, this app allows users to view and create their own spheres from all over the world. The benefit of this app, is the opportunities to create VR experiences and share the content by link for others to view in the app or on the web. One of the best features in this app is the opportunity to add hotspots within the image. As you view, you can select the "i" to gain more insight into the 360 experience.
The negative with the RoundMe app is the unexpected content. This app was not designed for education, although unusual, it's possible to accidentally arrive up in the middle of an inappropriate panorama.
CLASSROOM IDEA: Take a panoramic image of your classroom to prepare students and parents for the first day of school and embed the scrolling image on your classroom website.
CLASSROOM IDEA: Have students create a panoramic image and add hotspots to North, East, South, West, identify the biome, or create a scene for a written story.
While Nearpod has been around for quite some time, they have recently added a new feature that is incredibly easy to add VR in your lessons. Adding the exploration of different scenes and locations can change the atmosphere in your classroom and bring students to places they would never see without this technology. The inclusion of VR can be assesses by questions, activities, YouTube videos, and more.
In order to use the VR feature in Nearpod, you must have a Gold, School or District subscription. Using the Gold subscription, I was able to get 50 participants to join in the lesson at TCEA 2016 without a single problem. The VR feature works best on mobile devices as 360 cities is unpredictable on computers.
CLASSROOM IDEA: Take your class on an adventure to an unknown location and ask the kids to make predictions of their location from what they observe in the VR field trip.
I was incredibly blown away the first time I experienced 360 videos in YouTube on my phone. How is it possible to watch the video all around me? I am absolutely hooked on 360 videos, and I hope that our schools will catch up with the technology requirements as quickly as it's available. When I ran across in360tube I didn't quite understand it's benefits. I found the need to use the app when I couldn't bring myself to add YouTube on student devices. It was then that I realized how valuable this app was because it eliminated the advertisements and recommended videos.
The benefits to using this apps certainly outweighs to cons. I have found that the app is down for maintenance at times and not all videos that are 360 in YouTube don't pull in in360Tube correctly. At this point, this is the best option I can find and hoping the app continues to improve.
CLASSROOM IDEA: Select a specific 360 video and ask the students to write a story that incorporates the elements of the video.
CLASSROOM IDEA: Have the students play "Where's Waldo" and look for specific items: rock erosion, writing verbs seen in the video, the season observed, landforms, etc. BTW, Where's Waldo does exist in 360!
While it's hard to pick just one, Google Spotlight Stories seems to be my favorite VR app to show classes, because being apart of a 360 style story is so much fun! The story will pause as you explore the scenery around and resume when your back to the main scene. Google Spotlight Stories gives me hope of a new way of storytelling. Imagine the future of 3 different stories happening all around you within the same video. Our view of the world is all we see, but WHAT IF we could see the story from multiple perspectives? The possibilities are endless and I hope this will be a reality in the future.
The dilemma I run into with this app is the requirement of the latest iOS and a fairly new device. With such an incredible app, it was ironic to see no updates since July 2015 and the app doesn't allow split screen for Google Cardboard...yet. I'm curious what Google has in store for the future of this app to transform stories forever.
CLASSROOM USE: The students can watch the stories and then write the words to the story that could be read during the experience.
I have recently started using the 360 experiences from AugThat and taken session attendees on mini-vacations. Exploring the world around us is important, and these 360 panorama images are breathtaking. If you haven't checked into the amazing AR lessons in AugThat, you'll definitely want to check out the VR activities.
CLASSROOM USE: Ask students to draw a picture that was not in the scene, but could have been.